Friday, 21 September 2012

Texturing a Box


We started by creating a box with the parameters of 32x32x32.


Then we selected the UV map on the parameters and modifier list.



Then we selected all the faces of the cube.


We then laid them out in this position.


Then we meged all of the faaces together to create an outline.


We then put those lines in photoshop and and created a box using different sides of a base.


This is a screen shot of the box after i used some lighting effects and crated a plain.


Box bottom

Side 1

Side2

Side 3

Side 4


Box top


Uv map used in photoshop


Further experiemantaion


Extended experimentaion to try and use the boxes in a game environment. creating a gap makes it a good point to shoot though while still in cover.



Plain texture used.



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